D/D Pandora
DARK 5

D/D Pandora

  • Archetype:
  • D/D

  • ATK:
  • 1700

  • DEF:
  • 2100

  • View:
  • 3957




When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 53

D/D Pandora — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 53 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

D/D Pandora is a Level 5 DARK Fiend whose only effect is a conditional draw-2 when it leaves the field by battle or an opponent's effect and you control no other cards. That gives it a real refuel role, but the condition is narrow and the card is a plain body that cannot protect itself. Its 1700 ATK and 2100 DEF earn nothing; the score comes from the refuel conversion and its clean, single-copy deckbuilding cost.

Axis scores

Axis Score Evidence
Accessibility 45 It is in 6 of 6 sampled decks across 3 homes, but it is not searchable and no combo boards show it being started or searched (observed, with the searcher route inferred as absent). (observed)
Combo & Conversion 35 The text converts into a draw of 2 only after it dies, and no recorded boards exist to show a realistic full line (inferred from text, with no combo data). (inferred)
Resource Economy 65 Net +1 card after trading itself for 2 cards, with a conditional requirement that you control no other cards (verified from text). (verified)
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect (verified from text). (verified)
Material Utility 45 A Level 5 DARK body that can be used as material, though its material value is inferred and no combo data confirms it (inferred). (inferred)
Resilience & Flexibility 35 The trigger needs a specific destruction route and a clear board, so it is dead in many spots and has no redundancy (inferred from text). (inferred)
Deck-Building Efficiency 70 Single copy in every sampled deck with no garnet or lock, so it is cheap to run (observed from copies per deck). (observed)

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body (blended). Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draws 2 for a single card when its condition is met, a clean refuel
  • Runs in every sampled deck at one copy, so it is cheap to include
  • Three distinct archetype homes in the sample

Weaknesses

  • Trigger requires you to control no other cards, which is hard to meet in most boards
  • No protection or interaction; it is an easy body to ignore
  • No combo evidence showing a realistic start or payoff

Counters / choke points

  • Board-clearing effects that leave the controller with no cards to trigger on are not countered by the card; the condition only depends on the controller's own field

Best use

Recovery / Recursion. Decks: D/D, D/D/D. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 5 DARK Fiend Effect Monster, ATK 1700, DEF 2100 (card); Draw 2 on destruction by battle or opponent effect when you control no cards (card text); Single copy in all 6 sampled decks (deck data)
  • Observed: Appears in 6 of 6 sampled decks across 3 archetype homes (deck data); Partners with D/D bodies at 83 to 100 percent of decks (deck data)
  • Inferred: Refuel role is practical but conditional (text plus deck sample); Material value is moderate for a Level 5 DARK body (text only)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % inferred from deck sample only











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